Don't wait, act now

Great ideas are a dime a dozen. The thing that separates the artist from the frustrated artist is action. It doesn't even need to be monumental action - it could be small, consistent steps towards an idea. The more you practice making use of small chunks of time the more likely you'll be ready to act when an idea hits you. 

You need full access to your creativity on the drop of a dime. The good ideas don't always come to you at the ideal time. You need to be able to recognize a good idea and capitalize on it when its fresh. Even if it's just to write it down. Push aside the stories and excuses. You have 10 minutes on the subway? Use that time. You're tired? Turn off the TV and read something related to a topic you love. Take a shower and pay attention to where you mind is wandering then write those ideas down when you get out of the shower. You are a wellspring of ideas. Let them breathe, give them life and take shape at your hands. Be firm. Show conviction. Prioritize yourself.

Start punching holes

Arguing is the new buzz in brainstorming. It’s an unsurprising backlash to the the brainstorm de rigueur of the past few years in which criticism is minimized. But its not an either/or decision. Both approaches are helpful depending on your needs at the moment.

Do you have a shortage of ideas? Use a brainstorm to generate fresh perspectives and potential connections. Have an abundance of ideas and need to filter them down? Invite someone to help you punch holes in the various ideas. It doesn’t need to be an argument. In fact, I suggest taking turns attacking and defending the various ideas on the table so you have to evaluate both the positive and negative qualities of a given idea. Call it an empathy exercise.

This also produces interesting results if you’re at a creative impasse. It takes a strong person to say, “Okay, for the moment let’s switch positions and I’ll argue for your idea and you try to attack it.”

The Idea Matrix

New ideas don't just appear. They are the result of conscious, or subconscious, connections being made by the creator. Someone took two or more disparate ideas and combined them to get an unexpected result. Concept artists use this strategy all the time. Need a cute dragon? Combine a dragon with something soft and fuzzy, maybe a peach or a puppy, and start illustrating. I call this the Idea Matrix.

The initial idea will probably evolve once pen hits paper but you're just looking for something to get the creative juices flowing. 

Here's how it works: I write down the thing I'm designing (character, logo, UI, etc). Then I'll list the qualities I want this thing to have. Following that I'll list other things in the universe that have those qualities. Once I have a list of those things I'll select my favorites and begin exploring combinations of the intitial concept with new references that represent more emotional associations. Try it out!

Brainstorming 101

As a creative tool brainstorms have taken a beating the past couple years. The key is setting expectations and organization. Don't throw a bunch of people into a room and expect magic to happen. Some tips...

1. Define the goals. Let the team know what the problem is that they're solving and describe criteria.
2. Appoint a leader. Keeps conversation moving along and polices judgement. Flags tangents.
3. Appoint a scribe. Documents all of the ideas on a flip chart or white board. Ideally in full view of the group.
4. Don't be critical. Nothing kills the desire to get involved like judgement. You can debate and argue later.
5. Embrace the wild ideas. The crazy thoughts can always be scaled back. 
6. Set goals. More ideas are better so go for volume. Set motivating goals like, "Let's come up with 25 new ideas."

Seeing is believing: use art to develop consensus

Artists are in a unique position to develop consensus and prove, or disprove, ideas. Why? Because a picture is worth a 1,000 words. Put a group of people in a room to discuss a visual solution to something and I guarantee they will all leave the room with different pictures in the heads. Have that same group reacting to something visual and the conversation will be more focused, shorter and the picture in everyones heads will be more similar.

If visuals haven’t been prepped in advance, use a whiteboard or a scrap of paper. It doesn’t need to be a work of art, it just needs to communicate an idea. If conversation is going in a circle and everyone is championing their own idea I’ll even suggest a meeting be rescheduled so I’ll have time to make some visuals.

Use images to get gutchecks on an idea in it’s early stage and use them to help set agendas for conversations.

Documentation doesn’t replace dialog

Have you ever sent an email packed with details and been frustrated because someone didn’t digest and retain all the information? Or maybe you drafted a comprehensive design doc that no one read. There are countless scenarios where we expect colleagues to dig into our documents like they’re the next GoT volume. It’s disappointing when we realize our efforts aren’t appreciated but here's thing: People don’t read, they skim. Don’t blame them. Chances are you do the same thing.

Email sucks for brainstorming and the exchange of abstract ideas. If you want your emails to be read, keep them short. If you want creative exchange, talk to your collaborators. If you’re writing documentation, you guessed it, keep it short. Writing consumable and clear documentation requires strong editing skills. Prepare to spend as much time paring down your text as you did writing the first draft. And be prepared to talk through your ideas.

Make recommendations

I like asking bartenders about new beers. I enjoy trying their recommendations and determining whether I agree with their assessments. If I don’t agree with them I don’t get mad. I get a different drink next time, a little better informed. I won’t waste time being miserable about a bad beer. It’s not worth it.

You have expertise. Share it. If you’re not offering the whole of your skill and experience please ask yourself, “Why not?” Are you not being paid enough? Is it a fear that you’ll be judged? Do you not care about the project? You get what you give. If you’re holding back it’s likely the people around you are following your lead.

Make recommendations. Do you want to be valued as a creative person or a tool to execute some else’s ideas? Not all of your suggestions will be followed but the more you offer the more you influence.

Use a single piece of reference

When exploring look and feel there can be only one. Okay, maybe there can be more than one but the point is this: Less is more. It’s more selective, it’s more empowering and it’s more efficient. Using fewer references forces you to select the most valuable starting point.

This doesn’t mean you should copy directly or be a clone. Just have a simple statement of your aesthetic goals and trust that the process of creation will result in something unique. 

For years everyone one of my projects had folders of reference matierial for character design, UI, typography, environments, etc. I wasted alot of time trying to synthethesize all those diverse elements. Now I force myself to be selective and choose the fewest reference points I need to get started. While working I allow myself to follow tangents so each piece can find its own identity.

Consult the experts

I know you're probably amazing at whatever it is you do but I'm sure there are areas that are outside your depth of knowledge - areas where you aren't so amazing. No problem, that's why you have experts as friends, colleagues, and mentors. If you have the budget, hire them. If you don't have a budget, offer an exchange, or buy them dinner and drinks.

Consulting experts will get you to solutions faster and shorten your conversations with clients. That's more upside for you if you're working on a project or flat rate. If you work hourly it means moving to your next project sooner. 

Where do you lack expertise? Now, which of your friends and colleagues have the skills you lack? Reach out to them. Don't worry about being a pain in the ass, you'll return the favor at some point. That's cheaper than going to school or learning the hard way.

Kill your babies

I can’t take credit for this wonderfully grim phrase. I can’t even remember where I first heard it but it stuck with me and that’s what counts. Our babies are the ideas we are attached to that prevent us from shifting gears and letting our concepts evolve.

Babies usually contain the seed of a good idea, which makes them hard to release. They consume your time and distract you from alternatives. They are the ideas that no ones else seems to 'get'. They are the amazing ideas that you can't seem to finish. They are the things you defend emotionally but can't describe their quantitative value.

Recognize when you're defending a time sink. If you feel overly defensive when an idea is criticized there's a good chance it's one of your babies. Step back and shift gears.

Anticipate needs

There are few things worse than then doing a review with your client or PO and getting clobbered with questions you didn’t anticipate. Ideally you would have interviewed them about their goals before you started any actual work but inevitably something slips by.

Think like your client. Internalize their goals as your own. If you work with the same people regularly write down the feedback you anticipate and compare it to the feedback you recieve. Do this enough and you’ll see patterns emerge. Most of us have a limited set of scripted needs and we express them over and over. You boss/client/PO is no different.

Regularly step away from your work and anticipate your client's needs. Write them down. Developing this empathy will focus your work, reduce revisions, save time in reviews and your boss or client will trust you more.

Throw away your work

Any creative pursuit can test your Buddha nature. To make something special you need to get excited about an idea but be prepared to throw it away. Respond to your work as it’s in progress. Try something, react and either build on that idea or toss it. Every final design should be the result of dozens of these decisions.

Probably 90% of my work as a designer is thrown away. Does that mean I’m a failure because I don’t have a 100% track record? No, it means I’m constantly evaluating and adjusting my vision as its taking shape.

The thing I had in my head is almost never the thing I end up producing and I find that keeping my vision locked on a singular goals makes my ideas fragile. Fragile ideas are not inherently bad, just be prepared to break them.

Practice non attachment and make it part of your process.

Become a Fixer

This term came from my friend, the gifted composer, Paul Dinletir. A Fixer is someone who gets things done. Simple as that.

Manager's fantasize that every employee will be a Fixer. Entrepreneurs need to be Fixers by necessity.

A Fixer doesn't care where the good ideas come from and they'll use them without getting jealous, defensive or insecure. No task is too big or too small. They see a gap and they fill it. They anticipate what needs to get done. If they finish their work early they'll help their teammates even if it means doing something that is outside of their skillset or below their pay-grade.

I'm sure you know a Fixer, they're recognizable because they're a pleasure to work with. It doesn't mean they're weak or that conflict won't happen with them but they can set aside their ego to get things done.

Use Your Telescope

Telescoping is the process of actively switching between high level thought and the details of execution. Think of it as zooming in and out of your work. At the zoomed out view think about high level project goals: who is the audience, what is the hierarachy, am I working within or breaking existing conventions, etc. Zoomed in you can work out the specifics of execution: adding layers of polish and resolving outstanding questions.

If I notice myself getting fixated on details sometimes I'll physically step away from my computer and look at a work-in-progress from 4-6 feet away so I have to shift focus back to a zoomed-out perspective. 

• Plan and lay down the structure.
• Don’t spend all your time focusing on the details.
• Step back and evaluate.
• Repeat this process constantly.

Get your gut checked regularly

Gut checks are frequent, quick, focused tests of your ideas. Invite someone to give you a quick, gut-level reaction to a work-in-progress. You want an emotional or intuitive reaction that helps you clarify any bias you have as the creator. Go ahead and tell them you're just doing a gut check. The shorter their response, the better. It's not a brainstorm, it’s a fast tool to check your assumptions.

Ask a question so the feedback is focused. Use simple, direct questions and insist on simple, direct answers. 

Example questions:

• What’s the first thing you notice?
• What is the most important thing on the screen?
• What’s the first emotion that comes to mind when you see this?
• Would you trust this?
• Is this funny?

If an email is 50+ words, have a conversation instead

Email has been replaced by social networks as the de facto time waster but that doesn’t mean we're using email any more efficiently. It’s amazing for some things: memorializing the details of a meeting, sharing the details of plan, exchanging information, describing goals. Notice the focus on quantitative exchange.

Here’s what email sucks at: creative dialog. Both words are important there: Creative, meaning there's subjectivity and lots of influences at work and dialog, because you anticipate going back and forth. If you ever feel the need to start brainstorming via email consider stopping and actually talking to someone.

Here’s a rule of thumb that I try to follow (as with all rules of thumb it’s flexible): if an email is more than 50 words consider having a conversation, either face-to-face or on the phone.

 

Keep asking Why

Wikipedia calls The 5 Whys “...an iterative question-asking technique.” The idea is that you repeatedly ask yourself, or your client/partner/product owner ‘Why?’ as a way to better understand the issue you are addressing. It’s a useful skill when interviewing clients about their feedback or goals for a design.

Example...
I don’t like this logo.

1. Why? I can’t read what it says.
2. Why? Actually it’s okay at some sizes but doesn’t read when small.
3. Why? The font closes up.
4. Why? The icon overwhelms the name.
5. Why? The icon is too big and has too much detail.

Action: Select a new font, simplify the icon and rebalance the hierarchy between the icon and the name.

How to kill an idea: write it down and call it a rule

Be wary of rules. They are often well-intentioned but they don’t respect context. They are, by their nature, inflexible. In contrast, a designer needs to be flexible and have room to explore. Constraints are the fuel for a designers creativity while rules are the box that seals in a singular vision. A constraint describes a goal, a rule describes a solution.

That’s not to say rules don’t have their place. They’re wonderful for describing processes that have been reached through the creative process.

Rules represent values from a specific moment in time and, once you document an idea as a rule, it stops responding to the world around it. It becomes a rule and rules, by their nature, are rigid. They’re meant to protect us, to keep us from doing the wrong thing, to make sure we play well together. Think about the Bible, the Koran, the Torah, the NFL rule book and the U.S. Constitution. All of them are powerful documents but once they’re written down people become attached to their interpretation of the text and the principles described become a subject of debate. A distraction from the original idea. Convert an idea into a rule and it will cease to grow. If it evolves that growth will be slow and painful.

Try new things and develop your own tools. Unexpected input from outside our systems is what forces us out of our routines and produces results. View rules as guidelines and tools, use the ones that work for you, discard the rest or save them for another day when they might be relevant.